![]() ![]() Get this, guys: drugs in a video game aren’t real! What are the odds of that! Goofs aside, it’s good to see RimWorld back in Australia, and here’s hoping we may see a console launch in future. The game also contains high impact themes that are justified by the context of colonists surviving in an inhospitable fantasy world. The drug use is depicted at a distance through a top-down perspective, in a highly stylised, simplified form. Players may choose for colonist pawns to consume drugs in certain scenarios, but this greatly hinders player progress, as characters will succumb to addiction and must deal with long-term negative impacts of their drug use. The game includes fantasy drug use, but in the Review Board’s opinion, the game mechanic ultimately provides disincentives related to drug-taking behaviour, to the point where regular drug use leads to negative consequences such as overdose, addiction, and withdrawal. In a rare case of a government body in Australia thinking rationally, the Classification Board explained the reasoning for a review and subsequent rating: This is, according to the Board, ‘because the themes and drug use have a high impact’. RimWorld has been rated R18+ in Australia by the Australian Classification Board for ‘high impact themes and drug use’. Thanks to everyone who lent their support. Good news! RimWorld is now rated and legal to buy again in Australia. Posting this morning at around 3:15AM, RimWorld developer Tyne Sylvester announced that the game has gone under review from the Australian Classification Board and has been officially rated, making it purchasable in Australia once again.
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